![]() There were many times where we found ourselves resetting rooms multiple times just to figure out the perfect order in which to push a few blocks, or dying to enemies that required a bit more finesse than we would have expected. Enemies take a serious beating to keep down, and puzzles in these seemingly joke levels can be major head-scratchers. When you kill an enemy they burst into a hail of confetti that's as cute as it sounds, boxes of crayons take the place of the Zelda series's famed heart containers, and bosses never truly die, they just get bored and go home.īeneath the cutesy exterior a hardcore challenge awaits, however. To drive it home, rather than a sword, Ittle starts out with a stick to do battle with. The dungeons themselves range from a pillow fort, to an art gallery to a trash pile. The world is one of our favourite parts of the game, being every bit as whimsical and wacky as you might expect. ![]() Rather than simply dropping in a familiar boss, the two will banter before engaging in battle, acknowledging that they've encountered each other before. The bosses themselves are occasionally repeats, but that's part of the game's humour. There are enemies to fight, puzzles to solve and keys to collect before taking on the dungeon's boss. The dungeons are going to be immediately familiar to fans of the Zelda series. There are eight dungeons in total, each containing a raft piece for you to collect so you can be on your way. As with other games in the genre, each dungeon yields an item for you to collect. You can take on dungeons in any order you desire but, as with any open-ended, top-down adventure game, you're going to have an easier time doing them in the order the developers want you to. The first and most convenient of them is showing where your next recommended dungeon is on the world map, even if you haven't yet uncovered that location. The gameplay feels enough like Zelda to have fans of the series right at home with Ittle, but developer Ludosity made enough changes to make this a fresh take on the genre. There's much more to Ittle Dew 2 than jokes though. Ittle and her magical fox Tippsie break the fourth wall and crack wise about the conventions of adventures games regularly. Itlle Dew 2+ feels like what you would get if you crossed the gameplay of a Zelda game with the art style of Costume Quest and the humour of Adventure Time. We know that's a fairly bold comparison to make, and while Ittle Dew 2 is not on the same level as one of the greatest games of all time, it's a gem in its own right. To answer the inevitable question around what this young series is all about, the most direct answer is that Ittle Dew 2 is a lot like an old-school Zelda game, specifically that it's most reminiscent of The Legend of Zelda: A Link to the Past. ![]() Ittle Dew 2+ is definitely the latter, and we mean that in the best possible way. The Switch is rapidly amassing a library of wonderful titles, both from major, big-name developers and publishers, as well as creative indies. ![]()
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